Pilgway 3D-Coat v3.2 (x86/x64) Multilingual | Rar | 426 MB

Posted 7:48 PM by almashhed software in

Pilgway 3D-Coat v3.2 (x86/x64) Multilingual
Pilgway 3D-Coat v3.2 (x86/x64) Multilingual | Rar | 426 MB


3D-Coat - a convenient and useful program for texture and detail of 3D-objects, designed specifically for 3D-artists and designers, but is initially focused on computer games developers. The program combines layers of texture and detail in one simple and intuitive interface. There is full support and compatibility of such packages as the Light Wave 3D, Modo format *. lwo, Maya, 3ds Max, Carrara format *. fbx and *. obj. 3D-Coat supports 3D SpaceNavigator of 3DCONNEXION for more intuitive navigation. The program can work in a strong bond with Adobe Photoshop and other 2D editor, working with PSD files. Performance program has increased significantly through the use of normal maps.

Features:

1) Usual workflow. At input you provide an OBJ file of 1-100 thousand polygons, preferrably with UV-mapping in place, at output you get either an object of 1-10 million polygons or textures of normals, displacement, color, transparency and specular. Maximal texture size is 4096 per 4096. Fully seamless texturing provided!

2) Relief, color, specular. Possibility to draw relief detailing, color, specular and transparency on model's surface.

3) Copy/Paste. All you previously did in 2D now can be done in 3D editing with layers, cloning surface areas, image transforming on surface, Copy/Paste, filling sealed areas, gradient filling, filling area inside contour, darkening, lightening, smoothening, sharping and so on.

4) Technology of 3D-Coat. Small geometry details get automatically added onto normal map, while large ones modify the geometry. As a result, the object of 40 to 80 thousand polygons displayed on screen looks as of 5 to 10 million polygons owing to detailed normal map.

5) Normal map gets instantly formed, so you can view the object in low-polygonal mode and straight away see how it is going to look in your game or scene. This is particularly important for developing games.

6) Details, applied along a spline. You can easily add details, applied along a spline, such as chains, bandages, fringe, zipper. Details can be imported as from 3D objects, so as from images.

7) Channels of pen. Pens you draw with contain plenty of channels - depth, color, specular, eraser mask. This allows to considerably speed up the object detailing as you can both apply relief detailing and draw with color.

8) Body sculpting. Although 3D-Coat is more oriented for small detailing, it allows for global object modification, body sculpting too. You can easily bend a hand or a finger, enlarge the head, change object proportions or posture.

9) Object deforming tool. You can fix several points on the object's surface and pull one of them to see the object smoothly deforming. For example, you can easily create a smile or enlarge the object's ear by simply pulling it having fixed the head.

10) Text scribing. You can easily scribe text any way you like, even wrap the text around the object.

11) Fill with fractals and materials. Closed-up areas can be filled with fractals and materials which contain depth, color and specular. The material can be applied not only from camera, but also with use of cubic mapping.

12) Transfer details from photo. You can transfer details onto the object straight from a photo.

13) Draw with contour, square. You can draw not only with a pen, but also with a contour, square, line linking two dots or a spline curve. This allows drawing not only soft organic forms, but also even, strict 'man-made' forms.

14) Connection with Adobe Photoshop. Working in 3D-Coat you can edit texture or current projection in the external graphics editor, and this works with layers in place! For example, you can add a layer in Adobe Photoshop and it will get automatically transferred into 3D-Coat.

15) Posibility to edit in external 2D editor. Virtually all can be edited in external 2D editor ?C pens, current selected area, clipboard contents, while preserving channels of depth, color, specular.

16) High resolution textures. Exporting textures and 32-bit displacement.

17) Generation of UV. Automatic generation of UV coordinates enabled

18) Several textures. Support of objects with several textures.

What's new in 3D-Coat version 3.2?

- Improved functionality mode splines in the E-bar.
- Possibility of free Drag & Drop files from your browser and network
- Ability to export specularite in the PSD-file and editing of all sections specularite in an external editor
- Added new and substantially improved existing tools for editing UV.
- Added a new algorithm ABF + + for unpacking meshey.
- Support for multiple sets of UV.
- New vokselnye tools: muscles, toothpaste, planar, bas-cutter.
- To implement a rich set of available primitives.
- Significant changes in the tools for working with curves.
- Improved tools for working with topology.
- Greatly improved rendering
- Updated user manual.
Screenshot:
Pilgway 3D-Coat v3.2 
(x86/x64) Multilingual

Download (Depositfiles):
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Mirror (Hotfile):
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